SPACE PROBE
environments, character sprites,
creatures

CHIKI'S CHASE
painting/coloring for
characters' dialogue art

NON-GAME CLIENTS

Yolie (a.k.a. Yolanda) is a southern California-based pixel artist and illustrator.She has a wide range of experience when it comes to creating different pixel art assets. She has created pixel art of hundreds of characters, environments, tilesets, and VFX.Yolie began working as a pixel artist in 2017. Since then, she has worked on 7 different indie games. Three of these games have released so far, with more on the way.She also specializes in adapting quickly to various art styles.Currently available for new game projects.Contact: [email protected]
SWEET DREAMS ALEX
GAME DETAILS
STATUS: released on Steam in 2023
STUDIO: Clarity Games
YOLIE'S TIME ON DEV TEAM: 2022-2023
LEAD ARTIST: Leonid Poliakov
MY ROLE
created over 70+ pixel art game assets for multiple different themed worlds (environments, tilesets, vfx, ui, illustrations)
designed the UI for the level completion screen
drew 40+ pixel art illustrations for the world and level selection maps
illustrated the key art used for marketing and publishing
ADVENT OF THE REAPER
GAME DETAILS
STATUS: TBA
STUDIO: Brekkies at Noon
YOLIE'S TIME ON DEV TEAM: 2021 - Present
MY ROLE
illustrated and animated 17+ pixel art portraits for characters' dialogue
created alternate sad, angry, and happy portraits for multiple characters
KEEPER'S TOLL
GAME DETAILS
STATUS: Released on Steam in 2024
STUDIO: Stingbot Games
YOLIE'S TIME ON DEV TEAM: 2022 - 2023
LEAD ARTIST: PixogenPixels
MY ROLE
animated 20+ characters including walk cycles, attack animations, and more
animated 25+ VFX animations
NOTE: the character sprites are created & designed by PixogenPixels! My main role was to animate his spritework, and to create the VFX animations from scratch
UNRELEASED SCI-FI GAME
GAME DETAILS
STATUS: Cancelled
I was the lead artist for this cancelled project for a new studio's first project. I cannot share more details, but I was given permission to share art assets I created.
YOLIE'S TIME ON DEV TEAM: 2023 - 2025
MY ROLE
designed and created hundreds of sci-fi pixel art assets (buildings, tilesets, VFX, UI)
communicated with engineering team daily to ensure that art assets worked for the game mechanics as planned
each asset had multiple iterations before finishing and animating the final sprites
MECH TECH
GAME DETAILS
STATUS: Demo Currently Available
LEAD DEV: Sam Conner
YOLIE'S TIME ON DEV TEAM:
MY ROLE
designed 6 characters (5 playable mech pilots + 1 tutorial npc)
animated blinking & talking frames for each character
sketched multiple iterations for character designs as well as character select poses