SWEET DREAMS ALEX

environments, props, VFX,
UI, animations, tilesets, illustrations

ADVENT OF THE REAPER

character portraits
for visual novel scenes

UNRELEASED SCI-FI

art direction: environments, tilesets, buildings, VFX, concept art

KEEPER'S TOLL

animations: characters, creatures,
VFX

MECH TECH

character designs,
full body + portrait art

character art

illustrated characters for personal art and commissioned art

Non-Game Clients

merch and animations for
large musicians, youtubers, & streamers

SPACE PROBE

environments, character sprites,
creatures

CHIKI'S CHASE

painting/coloring for
characters' dialogue art

NON-GAME CLIENTS

Beach Bunny

a band with 7 million monthly listeners

the project

2020pixel art animations for their EP "Good Girls (Don't Get Used)"these animations are featured when their EP is played on Spotify mobile


APHMAU

youtuber with 23 million subscribers

the project

2024 & 2022pixel art based on client's designs from their other (undisclosed) artistused for merch at Vidcon


STumpy root

streamer, cosplayer, photographer with over 13k followers

the project

2022pixel art used for vtuber streams15 emotes + chibi art used for Twitch channel

Yolie (a.k.a. Yolanda) is a southern California-based pixel artist and illustrator.She has a wide range of experience when it comes to creating different pixel art assets. She has created pixel art of hundreds of characters, environments, tilesets, and VFX.Yolie began working as a pixel artist in 2017. Since then, she has worked on 7 different indie games. Three of these games have released so far, with more on the way.She also specializes in adapting quickly to various art styles.Currently available for new game projects.Contact: [email protected]

SWEET DREAMS ALEX

GAME DETAILS

  • STATUS: released on Steam in 2023

  • STUDIO: Clarity Games

  • YOLIE'S TIME ON DEV TEAM: 2022-2023

  • LEAD ARTIST: Leonid Poliakov

MY ROLE

  • created over 70+ pixel art game assets for multiple different themed worlds (environments, tilesets, vfx, ui, illustrations)

  • designed the UI for the level completion screen

  • drew 40+ pixel art illustrations for the world and level selection maps

  • illustrated the key art used for marketing and publishing

ADVENT OF THE REAPER

GAME DETAILS

  • STATUS: TBA

  • STUDIO: Brekkies at Noon

  • YOLIE'S TIME ON DEV TEAM: 2021 - Present

MY ROLE

  • illustrated and animated 17+ pixel art portraits for characters' dialogue

  • created alternate sad, angry, and happy portraits for multiple characters

KEEPER'S TOLL

GAME DETAILS

  • STATUS: Released on Steam in 2024

  • STUDIO: Stingbot Games

  • YOLIE'S TIME ON DEV TEAM: 2022 - 2023

  • LEAD ARTIST: PixogenPixels

MY ROLE

  • animated 20+ characters including walk cycles, attack animations, and more

  • animated 25+ VFX animations

  • NOTE: the character sprites are created & designed by PixogenPixels! My main role was to animate his spritework, and to create the VFX animations from scratch

UNRELEASED SCI-FI GAME

GAME DETAILS

  • STATUS: Cancelled

  • I was the lead artist for this cancelled project for a new studio's first project. I cannot share more details, but I was given permission to share art assets I created.

  • YOLIE'S TIME ON DEV TEAM: 2023 - 2025

MY ROLE

  • designed and created hundreds of sci-fi pixel art assets (buildings, tilesets, VFX, UI)

  • communicated with engineering team daily to ensure that art assets worked for the game mechanics as planned

  • each asset had multiple iterations before finishing and animating the final sprites

MECH TECH

GAME DETAILS

  • STATUS: Demo Currently Available

  • LEAD DEV: Sam Conner

  • YOLIE'S TIME ON DEV TEAM:

MY ROLE

  • designed 6 characters (5 playable mech pilots + 1 tutorial npc)

  • animated blinking & talking frames for each character

  • sketched multiple iterations for character designs as well as character select poses